At
the start of most missions you'll have to place your town center. This
forms the hub of your city and the starting point for citizens looking
for jobs and housing. As new citizens arrive, you'll have to provide
them with employment and a place to live. Once you've managed to meet
your city's more commonplace needs for farms, water and textiles, you'll
have to provide them with education, relaxation and entertainment. As
with most city builders, making sure each neighborhood has access to all
the commodities it needs is the primary challenge. The variety of items
required by the most advanced households will require you to fit a wide
variety of services into a very compact area.
The transition from raw material to
useable commodity usually only involves one step. Only in rare cases
will you have to manage anything more complicated than a two-step
process. Even the early wheat farm-mill-baker chain seems a little thin.
The only really complicated process is getting chariots ready for the
circus but that doesn't even come into play until fairly late in the
game. At least it's more complicated than the scheme in Glory of the
Roman Empire.
ScreenShot:
DOWNLOAD CIVCITY ROME 2 PART
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